FT-Omdia Digital Economies Index
World economies, buffeted by political instability, fragile supply chains and labor shortages are undergoing a transformation. The race to digitalization has heated up, with many nations investing heavily in technology infrastructure.
The FT-Omdia Digital Economies Index, now in its second year, is based on a deep understanding of the digital infrastructure fundamentals of over 50 of the world’s leading economies. Read more in our e-book or our analysis published in the Financial Times.


Featured Insights

Emerging Markets
Find out about the countries to watch and the key gaps to bridge. Explore key growth drivers and inhibitors and get a deeper view on some of the key markets identified – Vietnam, Mexico, India and Indonesia.

The Path to 5G Monetization

Will Hyperscalers Redefine the IoT Ecosystem?
Hyperscalers are growing in influence across multiple markets including the IoT ecosystem. Connectivity is a core piece of the IoT puzzle to which hyperscalers are now committing resources.
Our surveys have consistently highlighted that a majority of enterprises view hyperscalers’ as their preferred IoT solution provider. It has become clear that traditional IoT players will need to develop and maintain a relationship with hyperscalers in the changing ecosystem.

Sustainable Cloud
As enterprises are increasingly seeking methods to improve, monitor and report on the sustainability credentials of their computing resources, cloud providers are responding with new services and features.
Our analysts predict a new wave of cloud adoption in the latest FT-Omdia Digital Economies Index. We also share key insights on the main drivers and inhibitors in this space, such as re-architecting IT for the next decade, sovereign clouds, tech wars and more.

Cloud and subscription gaming rapidly grow in importance
Our analysts say that although challenges around network speeds and latency will limit the appeal of streaming games in some regions, overall, there is a growing appetite from both consumers and game makers for this method of consumption.
