Streaming games market (also known as Cloud Gaming, Full Streaming or Video Streamed Games on Demand) annual data and forecasts by territory. Includes segmentation by monetization model and channel.
This forecast sizes the market potential for esports. It provides revenue breakdowns by media rights, streaming advertising, sponsorship, ticket sales, and consumer contributions to tournament prize pots.
Games console hardware sales and forecast data on games consoles and VR hardware covers sales volumes, ASPs, and sales value segmented by device group, company, and platform.
This spreadsheet provides a global forecast of cloud gaming market revenue from 2017 through 2025. The cloud gaming market is comprised of cloud gaming content services and cloud gaming PC services. Regional and country-level splits are provided.
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