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Cloud Gaming Partnerships: 2020 in Review

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Five defining characteristics of the outgoing console generation

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Consumer VR Headset and Content Revenue Forecast: 2020–25

Omdia presents virtual reality games market data and forecasts by headset brand and territory, segmented by PC, console, and smartphone.

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Games Pricing Database - Premium

Pricing and discount data is provided for games sold digitally for the main TV consoles (Xbox One, PS4, Switch), along with store-wide views of discounting activity, broken down by publisher.

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Consumer VR Headset and Content Revenue Forecast Report: 2020–25

Analysis of Omdia's virtual reality headset and games market data and forecasts, which are segmented by smartphone VR, standalone VR, and tethered VR.

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Games Intelligence Trax

This data visualization explores game console data by platform, manufacturer, country, and metric in terms of both historical and five-year forecast. It includes our latest figures for the PlayStation 5 and Xbox Series X/S.

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Console Report – 2H21

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Media & Technology Digest - September 2021

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Cloud Gaming Partnerships and Bundles Tracker

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Metaverse Games Benchmark Report

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Omdia Research Schedule – 2021

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The Analyst Team
Dom Tait

Practice Leader, Games, Music and Audio

Dom Tait
Steven Bailey

Principal Analyst, Video Games

Steven Bailey
George Jijiashvili

Principal Analyst, Video Games

George Jijiashvili
Chenyu Cui

Research Analyst, Video Games

Chenyu Cui
Matthew Bailey

Principal Analyst, Media and Entertainment

Matthew Bailey
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