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Games Tech Intelligence Service

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The Games Tech Intelligence Service goes beyond consumer spending to illuminate the entire games industry value chain, from development to distribution, operations, monetization, and security. Through market data, company tracking and trends analysis, topics covered include games advertising and monetization, cloud platforms in gaming, game engines and development platforms, regulatory impact, backend services, security technology and overall market landscape mapping and sizing.

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Use this feature to view the product’s related, periodically updated content, including historical items in the series.

Games Tech Market Landscape Database
SemiAnnual

Last Updated: 15 Apr 2025

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Game Developer Collective Survey
Monthly

Last Updated: 30 Jul 2025

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Games Tech Market Forecast – 2025

This database measures and forecasts to 2029 the value of the market for technology products and services consumed by the games industry, segmented into 16 product categories and broken down by device and region.

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Games Tech Market Landscape Database – 1H25

This database maps 620 games tech companies against 85 product categories, giving a comprehensive overview of the technology vendor landscape in the games industry.

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Game Development Studio Tracker

A tracker of approximately 5,000 game companies that develop games in some way, listed by company size, year founded, location, and homepage. Subject to a number of validation processes to remove irrelevant or defunct companies.

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IT Enterprise Insights: Gaming – 2025

Explore IT spending plans, business challenges with drill-down on pricing models, preferred solution types, and solution satisfaction level.

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AI in the Games Industry: State of the Market

This report explores the current state of AI in the games industry, with detailed assessments of the impact of AI across 18 different technology categories, analysis of adoption, investment dynamics, and challenges to the further rollout of AI in games.

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The analyst team
Liam Deane

Principal Analyst

Liam Deane
Dom Tait

Research Director, Games, Music, Consumer Platforms and AI

Dom Tait
Steven Bailey

Principal Analyst, Video Games

Steven Bailey
Chenyu Cui

Senior Analyst, Games

Chenyu Cui
George Jijiashvili

Senior Principal Analyst, Games

George Jijiashvili
Matthew Bailey

Senior Principal Analyst, Advertising

Matthew Bailey
James McWhirter

Senior Analyst, Games

James McWhirter
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