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Games Tech Intelligence Service

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The Games Tech Intelligence Service goes beyond consumer spending to illuminate the entire games industry value chain, from development to distribution, operations, monetization, and security. Through market data, company tracking and trends analysis, topics covered include games advertising and monetization, cloud platforms in gaming, game engines and development platforms, regulatory impact, backend services, security technology and overall market landscape mapping and sizing.

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Use this feature to view the product’s related, periodically updated content, including historical items in the series.

Games Tech Market Landscape Database
SemiAnnual

Last Updated: 03 Nov 2025

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Game Developer Collective Survey
Monthly

Last Updated: 18 Dec 2025

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Handheld Gaming
Annual

Last Updated: 27 Aug 2025

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Games Tech Market Forecast – 2025

This database measures and forecasts to 2029 the value of the market for technology products and services consumed by the games industry, segmented into 16 product categories and broken down by device and region.

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Games Tech Market Landscape Database – 2H25

This database maps 656 games tech companies against 86 product categories, giving a comprehensive overview of the technology vendor landscape in the games industry.

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Game Development Spending Forecast 2025

The database tracks total spending on game development worldwide, divided into 20 categories. It includes historical data and forecasts to 2029, along with splits by region and device group.

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AI in Games: State of the Market 2026

This report provides a comprehensive overview of the state of AI technology and adoption in the games industry and analysis of key trends and future impacts.

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Omdia Market Radar: Cloud Platforms for Games – 2025

This Omdia Market Radar explores the market for cloud services in the games industry in 2025 and analyzes in detail the capability of eight key cloud platforms to support games industry use cases.

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The analyst team
Liam Deane

Principal Analyst

Liam Deane
Dom Tait

Research Director, Games, Music, Consumer Platforms and AI

Dom Tait
Steven Bailey

Principal Analyst, Video Games

Steven Bailey
Chenyu Cui

Senior Analyst, Games

Chenyu Cui
George Jijiashvili

Senior Principal Analyst, Games

George Jijiashvili
Matthew Bailey

Senior Principal Analyst, Advertising

Matthew Bailey
James McWhirter

Senior Analyst, Games

James McWhirter
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