The rise of cloud services and the shift towards live service games is driving large increases in operations spending. Cloud spending by games companies is set to exceed $8bn in 2024. Factor in the closely related suite of backend services ranging from analytics to matchmaking which are frequently also sold by cloud vendors, and the total rises to some $14bn. It’s no surprise then that the games vertical is emerging as one of the key battlegrounds for cloud platforms.
In this e-book, our analysts unpack:
- What is fueling the growth of cloud services in gaming?
- The live service model’s unique set of demands
- Benchmarking of cloud platform capabilities and differences between providers