Microsoft's new campaign, dubbed “This is an Xbox,” reaffirms a shift in Microsoft’s strategy to attract Xbox users off-console, but questions are being raised over Microsoft’s readiness in the cloud, mobile, PC, and handheld segments.
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Console Report – 2H24
Report / 18 Oct 2024 / James McWhirter
This report evaluates the current state of the console hardware, content, and services market value and volume by platform and company, assessing both its historical performance and prospects for 2024 and beyond.
Games Handhelds Sales Metrics Database
Data / 18 Jul 2025 / James McWhirter
This database covers the market opportunity in handheld gaming across the PC, console, specialist, and retro segments within video games. Associated platforms include Valve Steam Deck, Nintendo Switch 2, and Asus ROG Ally. Sales volumes and sales value are included for the past, present, and full five-year forecast.
Games Hardware Database
Data / 18 Jul 2025 / James McWhirter
Games console hardware sales and forecast data on games consoles and VR hardware covers sales volumes, ASPs, and sales value segmented by device group, company, and platform.
Games Addressable Market Metrics Database – Spotlight
Data / 21 Jul 2025 / George Jijiashvili
Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set-top boxes, connected TVs, Valve's Steam platform, PC households, and VR-ready PCs.
Game Subscriptions and Cloud Gaming Market Forecast – Spotlight
Data / 15 Sep 2025 / George Jijiashvili
Game subscriptions and cloud gaming market revenue forecast with regional, country, and service-level splits. The number of paid-for subscriptions is also provided. The forecast is segmented into three categories and eight subcategories. Related file: Game Subscriptions and Cloud Gaming Market Forecast Report: 2024–28
The Analyst Team

James McWhirter
Follow AnalystSenior Analyst, Games
James specializes in analyzing the markets for console hardware and software, PC games distribution platforms, and handheld gaming. As part of Omdia’s games team, he helps publishers, platform holders, components companies, and telcos make better strategic decisions. In addition to market forecasts and reports, he analyzes industry events and trends. James also supports consults concerning the wider games industry. Before joining Omdia, James worked as a research analyst in HR tech, where his insight informed business decisions and supported the development and implementation of new products powered by AI. James has also covered the market for video games across several writing roles, including as editor for a specialist website covering the Nintendo 3DS handheld console. He holds a Bachelor of Science in Economics from Royal Holloway, University of London.
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