This database tracks revenue from in-game advertising in mobile, PC, and console games. It includes historic data from 2018 to present together with forecasts to 2027, split by device, advertising format, and geography.
The Analyst Team

Liam Deane
Principal Analyst
Liam leads Omdia’s games tech coverage with his research focusing on the technology and services that power the video games market, and exploring the B2B value chain connecting games development to service providers to consumers.
Prior to joining Omdia, Liam worked at Irdeto, a digital platform security company and owner of Denuvo, a leading provider of security technology to the games industry, where he advised senior management and product teams on market trends and strategy. Before that, he worked as an analyst covering the video games and broader digital media market at Ovum, one of Omdia’s predecessors. Liam holds a master’s degree in philosophy from UCL, and with a background spanning both analyst research and first-hand industry experience, Liam has a unique blend of experience informing his work analyzing the complex games industry ecosystem.
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App Ecosystems Forecast: 2021–26
This forecast sizes downloads and revenue (derived from app store-billed user spend, in-app advertising, and Apple Search Ads) in the global mobile apps market, by ecosystem, app type, and territory.
Data / 08 Mar 2022 / Guillermo Escofet
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App Ecosystems Forecast Report: 2021–26
This analysis of Omdia’s App Ecosystems Forecast: 2021–26 sizes downloads and revenues (derived from app store-billed user spend, in-app advertising and Apple Search Ads) in the global mobile apps market, by ecosystem, app type, and place.
Report / 02 Mar 2022 / Guillermo Escofet
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Market Landscape In game advertising 2020
Report / 01 Sep 2020 / Omdia Analyst
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