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The Rise of Games Tech: Exploring the Complex Web of Games Innovation

June 24, 2025 | Liam Deane

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The games industry is projected to generate $234 billion in revenue in 2025. Of this figure, over $71 billion will flow to technology vendors, meaning that these companies now capture over 30% of the total value of the games market. This distribution of revenue highlights the essential role of games tech infrastructure in powering the modern games market, spanning development, operations, distribution, monetization, and security.

The games market is vast, with total revenue projected to reach $234 billion in 2025, including both consumer and advertising spend. But where does all this money ultimately end up? The answer is far more complex than you might think, involving a complex web of development studios, publishing houses, service providers, and technology vendors.

While developers and publishers capture the majority of topline revenue, a substantial amount flows further through the value chain to tech vendors. The modern games industry relies on a vast network of technology providers, each playing a crucial role in bringing games from concept to reality. Cumulatively, these tech vendors constitute a market set to reach $71.5bn in 2025, equivalent to more than 30% of the entire value of the games industry.

These technology vendors can broadly be divided into five main areas: development, operations, distribution, monetization, and security.

 

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1. Development: The foundation of modern games

At the heart of game development lie game engines like Unity and Unreal Engine, along with a host of other design and engineering tools. Game engines and associated tooling make up complex networks that provide developers with the building blocks for creating their games. All modern game development depends on this development technology ecosystem, which is valued at $6bn annually.

2. Operations: The heartbeat of the games market

Even after game content is created, a further web of infrastructure and tools is required to run a live game. This is especially true of multiplayer and live service titles, which require server and backend infrastructure, live operations solutions, and more to operate effectively. Even conventional single-player games, meanwhile, make heavy use of operations tools in areas like analytics and content management. Operations are one of the most important areas of games tech, with spending set to exceed $14bn in 2025.

3. Distribution: The digital storefronts

Digital distribution platforms have become the primary medium between developers and players, making up a vital layer enabling games to reach their audience. However, their role extends far beyond mere distribution. These platforms offer a suite of services, including analytics, account management, and social features that are integral to modern game experiences. Distribution has long been the most lucrative area of games tech, with a market value of some $40bn as of 2025.

4. Monetization: Translating popularity into revenue

The rise of free-to-play models and in-game purchases has revolutionized how games make money. Advertising technology, payment processing, subscription management, and others solutions have become critical enablers of games monetization. These technologies crucial underpin the financial success of many games. In total, game companies spend over $10bn a year on the various technologies enabling game monetization.

5. Security: Securing infrastructure and communities

As games become more connected and valuable, they also become targets for malicious entities. Anti-cheat software, DDoS protection, and fraud detection systems work behind the scenes to protect both players and developers. Security, however, has historically proven challenging for tech vendors to monetize and remains the smallest primary area of games tech, with a market value of just under $1bn.

 

Why games tech matters: The future of games

 

Understanding games tech isn't just academic, it is vital for anyone looking to succeed in the games industry. Here's why:

  1. Rising development costs: As games become more sophisticated, development costs are skyrocketing. Games tech offers potential solutions to streamline processes and reduce expenses.
  2. New monetization models: Technology is enabling more ways to generate revenue, and reach new audiences—vital to the long-term viability of the industry.
  3. Enhanced Player Experiences: From improved graphics to more intelligent NPCs, games tech is constantly pushing the boundaries of what is possible in games.
  4. The rise of AI: Artificial intelligence is increasingly being implemented through the games tech ecosystem, potentially revolutionizing how games are made and experienced.

     

Embracing the complexity

 

The games industry is not just about developers and publishers. It is a vast, interconnected value chain where technology providers play an increasingly vital role. The games tech landscape is a crucial but much underexplored aspect of the games industry. However, the increasing complexity of the ecosystem means that navigating it requires more expertise than ever before.

Despite the challenges, the rewards are unmistakable. Games tech captures over 30% of the industry’s total revenue, is growing faster the market as a whole, and offers far more reliable revenue streams than individual games, the success of which is highly unpredictable. Moreover, the increasingly complexity and fragmentation of the market means there's increasingly room for emerging players to carve out niches and innovate in ways that were previously impossible.

As we look to the future, one thing is clear: the games of tomorrow will be built on the foundations of today's games tech. By embracing this complexity and staying at the forefront of technological innovation, companies can position themselves to thrive in this ever-changing landscape.

Want to dive deeper into the world of games tech? Explore Omdia's comprehensive Games Tech Market Landscape Database and stay ahead of the curve in this rapidly evolving industry. Learn More.

 

 

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Liam Deane
Principal Analyst

Liam leads Omdia’s games tech coverage with his research focusing on the technology and services that power the video games market, and exploring the B2B value chain connecting games development to service providers to consumers.

Prior to joining Omdia, Liam worked at Irdeto, a digital platform security company and owner of Denuvo, a leading provider of security technology to the games industry, where he advised senior management and product teams on market trends and strategy. Before that, he worked as an analyst covering the video games and broader digital media market at Ovum, one of Omdia’s predecessors. Liam holds a master’s degree in philosophy from UCL, and with a background spanning both analyst research and first-hand industry experience, Liam has a unique blend of experience informing his work analyzing the complex games industry ecosystem.

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