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Esports Revenue Forecast: 2022–27
Data / 13 Sep 2022 / Alexander Thompson
This forecast sizes the market potential for esports. It provides revenue breakdowns by media rights, streaming advertising, sponsorship, ticket sales, and consumer contributions to tournament prize pots.
The Analyst Team
Alexander Thompson
Follow AnalystSenior Analyst
Alexander Thompson is a Senior Analyst at Omdia, where his main responsibility is forecasting and carrying out research in IoT topics, including connectivity.
Alex was previously working as a Senior Analyst in consumer entertainment in the Media and Entertainment team at Omdia, covering esports and working on a consulting project encompassing the entire global M&E landscape. Prior to joining Omdia in 2021, Alex worked as an IoT Forecast Analyst at GSMA Intelligence and as an R&D Engineer at Sony.
Alex previously attained a Bachelor of Engineering in electrical and electronic engineering and a Master of Science in telecommunications with business, both at University College London.
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Dom Tait
Follow AnalystResearch Director, Games, Music, Consumer Platforms and AI
Dom Tait is Omdia’s Research Director for games, music and audio, and consumer platforms and AI research. Dom joined Omdia in 2014 and has worked across the spectrum of entertainment and media on high-profile consulting projects, with a specialization in games and—increasingly—how they converge with other media.
Dom’s background is in media, having played editorial roles for a range of publications before joining Omdia. For many years, he has worked on a major report that examines consumer and advertiser spending data in entertainment and media segments around the world. As such, he can advise clients on a range of digital media.
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