The third report in the Big Tech in the Metaverse series tracks how, while some projects hit setbacks, progress continues on delivering the components of the concept that can deliver useful and enjoyable next-generation immersive services.
Email Article
All set! This article has been sent to my@email.address.
All fields are required. For multiple recipients, separate email addresses with a semicolon.
Please Note: Only individuals with an active subscription will be able to access the full article. All other readers will be directed to the abstract and would need to subscribe.
These are Omdia driven recommendations based on content that is both similar, and has been frequently visited by other users in combination with the content you are currently viewing.
Omdia Recommends
These are Omdia driven recommendations based on content that is both similar, and has been frequently visited by other users in combination with the content you are currently viewing.
Big Tech in the Metaverse: Year Two Reality Check
Report / 13 Apr 2023 / Seth Wallis-Jones
This follow-up to 2022’s Big Tech Looks to New Worlds in the Metaverse tracks the progress made by the world’s largest tech platform companies in delivering the underlying elements of the metaverse as hype around the concept faded.
Big Tech Looks to New Worlds in the Metaverse
Report / 30 Mar 2022 / Seth Wallis-Jones
This report examines the emergence of the immersive online “metaverse,” and the strategies of the major US and China-based consumer platform companies: Alphabet, Amazon, Apple, Meta, Microsoft, Alibaba, Baidu, Bytedance, and Tencent
Metaverse Games Benchmark 2023 Report
Report / 20 Sep 2023 / Dom Tait
Report accompanying the Metaverse Games Benchmark, analysing the main movers among seven featured games, with conclusions for each title and a look at related themes.
Metaverse Games Benchmark – 2023
Data / 30 Aug 2023 / Dom Tait
Provides a capability assessment of selected games that aspire to offer a metaverse. We rate their performance and capabilities across five core parameters: Scale, Monetization, Entertainment, Interaction, and Technology.
Consumer VR Headset and Content Revenue Forecast Report: 2023–28
Annual Report / 30 Jan 2024 / George Jijiashvili
Analysis of Omdia's virtual reality headset and content market forecasts data. Provides market context, insights into key trends, outlook, and assessment of market leaders. Related file: Consumer VR Headset and Content Revenue Forecast
Consumer VR Headset and Content Revenue Forecast
Data / 15 Dec 2025 / George Jijiashvili
Covers consumer VR hardware sales, installed base, and hardware sales value. Consumer spend on VR content is also included. Data is segmented by device group, company, individual devices, region, and territories. Related file: Consumer VR Headset and Content Revenue Forecast Report: 2024–29
Become A Client
Find out more about our full suite of products and solutions.
Become A ClientYou must sign in to use this functionality
Authentication.SignIn.HeadSignInHeader
These are Omdia driven recommendations based on content that is both similar, and has been frequently visited by other users in combination with the content you are currently viewing.
Omdia Recommends
These are Omdia driven recommendations based on content that is both similar, and has been frequently visited by other users in combination with the content you are currently viewing.
Thank you
Our expert analysts will review your question and the Ask an Analyst team will get back to you. We aim to respond within 24 hours, but we’re often quicker.
Ask an Analyst
Our team of experts are here to answer your questions. From advice on market trends to a query on research point, and everything in between, we want to hear from you.
Ask an analyst is available as part of a subscription. If you'd like access, contact us today.