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Games Tech Market Forecast – 2025
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This database measures and forecasts to 2029 the value of the market for technology products and services consumed by the games industry, segmented into 16 product categories and broken down by device and region.
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A tracker of approximately 5,000 game companies that develop games in some way, listed by company size, year founded, location, and homepage. Subject to a number of validation processes to remove irrelevant or defunct companies.
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The Analyst Team

Liam Deane
Follow AnalystPrincipal Analyst
Liam leads Omdia’s games tech coverage with his research focusing on the technology and services that power the video games market, and exploring the B2B value chain connecting games development to service providers to consumers.
Prior to joining Omdia, Liam worked at Irdeto, a digital platform security company and owner of Denuvo, a leading provider of security technology to the games industry, where he advised senior management and product teams on market trends and strategy. Before that, he worked as an analyst covering the video games and broader digital media market at Ovum, one of Omdia’s predecessors. Liam holds a master’s degree in philosophy from UCL, and with a background spanning both analyst research and first-hand industry experience, Liam has a unique blend of experience informing his work analyzing the complex games industry ecosystem.
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