Analyzes the opportunities and challenges surrounding Netflix’s and Amazon’s plans to popularize a new form of TV gaming based on offering simple “party” games controlled via smartphones, effectively free to their hundreds of millions of subscribers.
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Netflix’s New Games Strategy: A Data-Driven Assessment
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In March, Netflix provided a major update on its games strategy, focused on reducing variety and targeting four key genres: mainstream, narrative, kids and party. This report provides context for Netflix's decisions and assesses the outlook for its plans.
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Identifies mobile, PC, and console gamers by market and device type. Analyzes device usage habits, including device access and overlaps by brand, location of use, and primary TV connections. Offers a view of digital gaming services usage. Core market coverage includes the US, the UK, Germany, France, Spain, Japan, Mexico, and Brazil. Additional markets can be sponsored by Omdia clients—these are marked with an * in the following dashboard.
Games Addressable Market Metrics Database – Spotlight
Data / 21 Jul 2025 / George Jijiashvili
Games addressable market data and forecasts by device or platform and geography. Devices and services covered include games consoles, smartphones, tablets, streaming set-top boxes, connected TVs, Valve's Steam platform, PC households, and VR-ready PCs.
Connected Devices Databases - Core Connected Devices
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This pivot table-based workbook regroups the core set of Connected Devices Intelligence’s connected device data. Spanning all 75 countries covered in the intelligence service, this workbook provides data on nine connected devices by type and by operating system. The device types include Smart TV, PC, smartphone, and more. The data is delivered in TRAX and Excel Pivot Tables and annual data is updated quarterly.
Game Subscriptions and Cloud Gaming Market Forecast – Spotlight
Data / 15 Sep 2025 / George Jijiashvili
Game subscriptions and cloud gaming market revenue forecast with regional, country, and service-level splits. The number of paid-for subscriptions is also provided. The forecast is segmented into three categories and eight subcategories. Related file: Game Subscriptions and Cloud Gaming Market Forecast Report: 2024–28
TV & Online Video Intelligence Database
Data / 21 Oct 2025 / Irina Kornilova
This is the flagship database of the TV & Online Video Intelligence Service. It provides comprehensive regularly updated data and forecasts for subscriptions, transactions, revenues and ARPU for all the key players operating through traditional and online platforms across all business models. The data is updated continuously. Historical and five-year forecasts are provided for each metric, in both pivot and source table formats. The database covers 90 markets.
The Analyst Team
Rob Gallagher
Follow AnalystChief Analyst, Consumer Technologies & Services
With over 25 years of experience analyzing consumer technologies and services, Rob specializes in identifying opportunities at the intersections and gaps between media, big tech, and consumer electronics markets. He regularly advises clients across the value chain, including media firms, tech giants, device makers, network operators, infrastructure vendors, investors, and regulators.
Rob began his career in 2000 as a journalist covering internet access, e-commerce, and digital media. Since joining the company that is now Omdia in 2003, he has played a key role in expanding the company’s coverage of innovative consumer services and technologies. Rob’s achievements include devising and launching several research services and leading complex consulting projects.
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James McWhirter
Follow AnalystSenior Analyst, Games
James specializes in analyzing the markets for console hardware and software, PC games distribution platforms, and handheld gaming. As part of Omdia’s games team, he helps publishers, platform holders, components companies, and telcos make better strategic decisions. In addition to market forecasts and reports, he analyzes industry events and trends. James also supports consults concerning the wider games industry. Before joining Omdia, James worked as a research analyst in HR tech, where his insight informed business decisions and supported the development and implementation of new products powered by AI. James has also covered the market for video games across several writing roles, including as editor for a specialist website covering the Nintendo 3DS handheld console. He holds a Bachelor of Science in Economics from Royal Holloway, University of London.
George Jijiashvili
Follow AnalystSenior Principal Analyst, Games
George leads research into video games and augmented reality (AR) and virtual reality (VR) hardware and content. As a member of Omdia’s games, music, and consumer AI team, he produces insight into his research areas through regular reports, market sizing, and forecasting.
Based in London, George focuses on areas including the video game market, cloud gaming, subscription services, AR/VR, and wearable technology. He is a regular speaker at major technology exhibitions and is a respected industry commentator, regularly quoted in mainstream publications. Prior to joining Omdia in 2019, George worked as a senior analyst at CCS Insight for six years. He holds a degree in international business with Russian from the University of Westminster
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These are Omdia driven recommendations based on content that is both similar, and has been frequently visited by other users in combination with the content you are currently viewing.
Omdia Recommends
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