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Game Subscriptions and Cloud Gaming Market Forecast Report: 2024–28
Annual Report / 24 Sep 2024 / George Jijiashvili
Analysis of Omdia’s game subscriptions and cloud gaming market revenue forecast, assessing key trends and dynamics in these segments. Charts, visualizations, and recommendations are provided.
The Analyst Team
Nidhir Maudgalya
Follow AnalystHead of Market Forecasting
Nidhir Maudgalya leads the market forecasting team at Omdia and manages the production of the company's leading World Information Series (WIS) database products. He specializes in building and maintaining forecasting models for the mobile, media, and broader telecoms markets.
With his expertise in market analysis, forecasting, and business modeling, Nidhir was instrumental in developing a web-based data analytics tool in IBM Planning Analytics, bringing the core numerical data and forecasts of Omdia into a single, intelligent platform. Before joining Omdia, formerly Ovum, Nidhir worked as a telecom analyst at Visiongain, where he focused on mobile network technologies. Nidhir has more than 15 years’ industry experience and holds a Master of Science in telecommunications and a Bachelor of Science in electrical and electronics engineering.
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George Jijiashvili
Follow AnalystSenior Principal Analyst, Games
George leads research into video games and augmented reality (AR) and virtual reality (VR) hardware and content. As a member of Omdia’s games, music, and consumer AI team, he produces insight into his research areas through regular reports, market sizing, and forecasting.
Based in London, George focuses on areas including the video game market, cloud gaming, subscription services, AR/VR, and wearable technology. He is a regular speaker at major technology exhibitions and is a respected industry commentator, regularly quoted in mainstream publications. Prior to joining Omdia in 2019, George worked as a senior analyst at CCS Insight for six years. He holds a degree in international business with Russian from the University of Westminster
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Simon Dyson
Follow AnalystSenior Principal Analyst, Music and Digital Audio
At Omdia, Simon edits the industry newsletter, Music & Copyright. He also provides a wealth of insight and information including research, data, trackers, and forecasts.
Prior to joining Omdia, Simon had a lengthy career in the music industry, after which he returned to education and then worked for a specialist music research agency for three years. His extensive music industry knowledge covers all sectors of the industry with a particular interest in recorded music and publishing, as well as royalties and music-related intellectual property issues. Simon has worked for Omdia, formerly Ovum and Informa Telecoms and Media, since 2000. His knowledge of the music industry was gained through performance, management, and record company ownership. He holds a Bachelor of Science in media studies.
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Max Signorelli
Follow AnalystPrincipal Analyst, Media & Entertainment
Max Signorelli is a principal analyst for the Media & Entertainment team at Omdia and is product lead for Omdia’s Consumer Research – Devices, Media & Usage Spotlight Service.
Max’s research builds on Omdia’s syndicated consumer survey to monitor and rationalise market traits and consumer profiles as well as track real, cross-platform usage of services and devices with time. Max specializes in global video markets with regional expertise in EMEA, covering markets both developed and emerging through in-depth strategy analysis and contextualising of local and international video players. Max joined the company and industry in 2017 after earning his Bachelor of Science in physics from Imperial College London, United Kingdom.
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These are Omdia driven recommendations based on content that is both similar, and has been frequently visited by other users in combination with the content you are currently viewing.
Omdia Recommends
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